Like my other child theme ‘clean-blog’, Swatcher will have the same price tag of $4.99.
With “Swatcher” I’ve incorporated all 16 Bootswatch themes. You can easily switch between them with the WordPress theme customizer. This gives you the ability to rapidly transform any DevDmBootstrap3 project into something fresh and new within minutes. This site here is full of documentation about all of the NEW tools available to you. We are really pushing the limits of the Theme Customizer here and I am excited for it!
Swatcher is an elaborate example of what can be accomplished with WordPress child themes and a little elbow grease.
I’ve updated the child theme ‘cleanblog’ and upped the version number to 1.5. There were a few things that were bugging me about the theme and I wanted to make sure the LESS was updated to Bootstrap 3.3.2 to take advantage of the new glyphicons. I also fixed many bugs with the styles and made some aesthetic adjustments. The complete list is below.
Change Log v1.5 – March 3, 2015
DevDmBootstrap3 has been updated for about a week on Github to version 1.6 but the WordPress themes directory is taking a long while to approve anything. I can only assume it is because of the revamps they are doing to the directory. So if you really need Bootstrap 3.3.2 you can download the updated theme here. If for some reason my update doesn’t get approved I will let you know and provide a new file while the new version gets approved.
You can read about all the changes here. In a nutshell we updated to Bootstrap 3.3.2 and Added Theme Support for ‘title-tag.’
As you can see in the navigation above we are changing some things around here on the Blog. I’ve been really working hard on a Theme project called Day and Night and I want to make it available to you guys. It only makes sense to sell it here because I have the infrastructure already in place to do so.
There will be an official announcement of it shortly.
I’ve also decided to move the blog to the root domain here as my front-end site hasn’t really done anything but sit there like a bump on a log. While it was fun to have a little showcase playground it needs to go.
Merry Christmas everyone. I hope you are all going to have a nice Holiday Season with friends and family no matter what or where you are celebrating.
This theme update accomplished two tasks:
Note for Translations: With the included search results logic there is a NEW string of text to translate “Search Results.” I’ve updated the en_US.po and en_US.mo files to reflect this.
A big thank you to all of you for taking the time to give me feed back and participating in the forums with your tips and tricks.
Earlier this year I redeveloped my affiliate costume store from the ground up. Costume-Depot.com got a full overhaul from the back end to the front end. It is pretty slick and you should really go check it out. However affiliate marketing is pretty tough these days. I’m not particularly gifted with advertising and marketing knowledge or even a lick of business sense for myself. So for me to bring value to my affiliate customers I’ve taken the full transparency approach. I don’t hide what the sites are and I don’t try to trick people.
That being said I had to ask myself the question, “How do I bring eye balls to my costume store?” Enter: TinyWitch.
With as much fun as I had with kaBOOM! I knew that game development was something I was going to explore a lot more. Specifically I was going to be targeting HTML5 Games as it is “What I know.” I looked at a few different HTML5 frameworks for making games and even tried to make some stuff without one. In the end I settled on Phaser 2.0. Phaser is AWESOME and the HTML5 game development community around it are all a great bunch of folks who help one another.
So with my new tools it was time to try and make something. I figured I would start out with something basic and Halloween-ish. A simple time waster type of game you could play for a little bit and stop. I settled on the classic arcade style shooter. This enabled me to learn the fundamentals of Phaser and also of game development in general. As many games as I have played throughout my life I never until know really had to sit down and be in that creative drivers seat. So it was a new experience for me.
Understanding the core mechanics of “how a game works” came pretty quickly to me. It is mostly pretty intuitive if you have been programming for a long time. The update loop, building functions to destroy, create and move assets around was easy to conceptualize.
I also knew I wanted to have that “App Store experience” so I was determined to port TinyWitch to the Google Play store. I used ludei’s CocoonJS builder to package up my game and build the APK.
So check it out @ http://tinywitch.devdm.com or download it to your Android Device on the Playstore. Hope you can have a little fun with it.